﻿capital = 602
oob = "ZRE_1936"
set_research_slots = 3	##

recruit_character = ZRE_renmin_revolutionary_council
recruit_character = ZRE_chonglin_tang
recruit_character = ZRE_wuzhou_yu
recruit_character = ZRE_weisheng_lu
recruit_character = ZRE_jaming_zhu
recruit_character = ZRE_lei_dong
recruit_character = ZRE_tao_zihao
recruit_character = ZRE_zangsheng_shen
recruit_character = ZRE_junxu_feng
recruit_character = ZRE_iingdzheng_jiang
recruit_character = ZRE_siyu_zhang
recruit_character = ZRE_chuan_yu
recruit_character = ZRE_chang_cen
recruit_character = ZRE_jian_shao
recruit_character = ZRE_jinjing_phi
recruit_character = ZRE_zre_high_command_10
recruit_character = ZRE_zre_political_advisor_14
recruit_character = ZRE_zre_air_chief_1
recruit_character = ZRE_zre_air_chief_2
recruit_character = ZRE_zre_air_chief_3
recruit_character = ZRE_zre_political_advisor_11
recruit_character = ZRE_zre_political_advisor_10
recruit_character = ZRE_zre_political_advisor_13
recruit_character = ZRE_zre_political_advisor_12
recruit_character = ZRE_zre_navy_chief_2
recruit_character = ZRE_zre_navy_chief_3
recruit_character = ZRE_zre_navy_chief_1
recruit_character = ZRE_zre_jungo_army_chief_5
recruit_character = ZRE_zre_jungo_army_chief_4
recruit_character = ZRE_zre_jungo_army_chief_6
recruit_character = ZRE_zre_jungo_army_chief_1
recruit_character = ZRE_zre_jungo_army_chief_3
recruit_character = ZRE_zre_jungo_army_chief_2
recruit_character = ZRE_zre_high_command_8
recruit_character = ZRE_zre_high_command_9
recruit_character = ZRE_zre_political_advisor_8
recruit_character = ZRE_zre_political_advisor_9
recruit_character = ZRE_zre_political_advisor_6
recruit_character = ZRE_zre_high_command_2
recruit_character = ZRE_zre_political_advisor_7
recruit_character = ZRE_zre_high_command_3
recruit_character = ZRE_zre_political_advisor_4
recruit_character = ZRE_zre_political_advisor_5
recruit_character = ZRE_zre_high_command_1
recruit_character = ZRE_zre_political_advisor_2
recruit_character = ZRE_zre_high_command_6
recruit_character = ZRE_zre_political_advisor_3
recruit_character = ZRE_zre_high_command_7
recruit_character = ZRE_zre_high_command_4
recruit_character = ZRE_zre_political_advisor_1
recruit_character = ZRE_zre_high_command_5
recruit_character = ZRE_zre_theorist_2
recruit_character = ZRE_zre_theorist_3
recruit_character = ZRE_zre_theorist_1
recruit_character = ZRE_zre_theorist_6
recruit_character = ZRE_zre_theorist_4
recruit_character = ZRE_zre_theorist_5
recruit_character = ZRE_coalition_council
recruit_character = ZRE_kianfang_wen	#	тюншинец, военный омник.
recruit_character = ZRE_li_zou		# женец
recruit_character = ZRE_wei_li	#	тюншинец, военный омник 2!
recruit_character = ZRE_gong_jie
recruit_character = ZRE_su_wuhan
recruit_character = ZRE_council_of_peoples_civitas

recruit_character = ZRE_Bei_Doo
recruit_character = ZRE_Cheng_Di
recruit_character = ZRE_Gang_Li
recruit_character = ZRE_Weisheng_Hou
recruit_character = ZRE_Hee_Yu


# Starting tech
set_technology = {
	infantry_weapons = 1
	infantry_weapons1 = 1
	tech_support = 1
	tech_engineers = 1
	tech_recon = 1
	marines = 1
	tech_mountaineers = 1
	tech_trucks = 1
	motorised_infantry = 1
	gw_artillery = 1
	interwar_antiair = 1	
		
	mobile_warfare = 1	
	fleet_in_being = 1
	electronic_mechanical_engineering = 1
	radio = 1
	radio_detection = 1
	fuel_silos = 1
	fuel_refining = 1
}
if = {
	limit = { has_dlc = "By Blood Alone" }		
		set_technology = {
			aa_lmg = 1
			engines_1 = 1
			engines_2 = 1
			early_bombs = 1
			aircraft_construction = 1
			iw_small_airframe = 1
			iw_medium_airframe = 1
			iw_large_airframe = 1
			basic_medium_airframe = 1
			basic_small_airframe = 1
		}
	else = {		
		set_technology = {
			early_fighter = 1
			cv_early_fighter = 1
			cv_naval_bomber1 = 1
			naval_bomber1 = 1
			early_bomber = 1
			CAS1 = 1
		}
	}
}
if = {
	limit = {
		NOT = { has_dlc = "No Step Back" }
	}
	set_technology = {
		gwtank = 1
		basic_light_tank = 1
	}
}
if = {
	limit = {
		has_dlc = "No Step Back"
	}
	set_technology = {
		gwtank_chassis = 1
		basic_light_tank_chassis = 1
		improved_light_tank_chassis = 1
		engine_tech_1 = 1
		engine_tech_2 = 1
	}
}
if = {
	limit = {
		not = { has_dlc = "Man the Guns" }
	}
	set_technology = {
		early_submarine = 1
		early_destroyer = 1
		basic_destroyer = 1
		early_light_cruiser = 1
		early_heavy_cruiser = 1
		early_battleship = 1
		early_battlecruiser = 1
		early_carrier = 1
		transport = 1
	}	
}
if = {
	limit = {
		has_dlc = "Man the Guns"
	}
	set_technology = {
		basic_naval_mines = 1
		submarine_mine_laying = 1
		early_ship_hull_light = 1
		basic_ship_hull_light = 1
		early_ship_hull_submarine = 1
		early_ship_hull_cruiser = 1
		basic_ship_hull_cruiser = 1
		early_ship_hull_heavy = 1
		early_ship_hull_carrier = 1
		basic_ship_hull_carrier = 1
		basic_battery = 1
		basic_light_battery = 1
		basic_medium_battery = 1
		basic_heavy_battery = 1
		basic_torpedo = 1
		sonar = 1
		smoke_generator = 1
		basic_depth_charges = 1
		# basic_secondary_battery = 1
		basic_cruiser_armor_scheme = 1
		basic_heavy_armor_scheme = 1
		mtg_transport = 1
		#   improved_secondary_battery = 1
		basic_fire_control_system = 1
	}		
}
add_ideas = {
	Democratic_republic
}
set_politics = {	
	ruling_party = communism
	last_election = "1986.1.1"
	election_frequency = 60
	elections_allowed = yes
}
set_popularities = {		
	democratic = 15
	fascism = 0
	communism = 85
	neutrality = 0				
}

if = {
	limit = {
		has_dlc = "No Step Back"
	}
	create_equipment_variant = {
		name = "FLT 1"
		type = light_tank_chassis_0
		parent_version = 0
		modules = {
			main_armament_slot = tank_heavy_machine_gun
			turret_type_slot = tank_light_fixed_superstructure_turret
			suspension_type_slot = tank_bogie_suspension
			armor_type_slot = tank_riveted_armor
			engine_type_slot = tank_gasoline_engine
		}
		upgrades = {
			tank_nsb_engine_upgrade = 1
			tank_nsb_armor_upgrade = 1
		}
		obsolete = yes
#		icon = "gfx/interface/technologies/gwtank.dds"
	}
	create_equipment_variant = {
		name = "FLT 2"
		type = light_tank_chassis_1
		parent_version = 0
		modules = {
			main_armament_slot = tank_small_cannon_2
			turret_type_slot = tank_light_two_man_tank_turret
			suspension_type_slot = tank_bogie_suspension
			armor_type_slot = tank_riveted_armor
			engine_type_slot = tank_gasoline_engine
			special_type_slot_1 = tank_radio_1
		}
		upgrades = {
			tank_nsb_engine_upgrade = 2
			tank_nsb_armor_upgrade = 2
		}
#		icon = "gfx/interface/technologies/SOV_basic_light_tank.dds"
	}	
}